bringing his signature electric moves. Not much has changed for the
little guy, so veteran’s will love/hate him as much as they used
to.
Final Smash - Volt Tackle
Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant
electric ball which can be maneuvered in any direction, free to
pass through solid objects or any other terrain. Be careful when
you’re done, as you can easily get caught under a platform.
Unique Abilities -
Pikachu’s up special attack can actually be performed twice. If you
press a direction after initiating the move, Pikachu will teleport
there, but after he disappears, if you change the direction you’re
holding, even slightly, he will disappear again and appear again
there.
========================================
Pokemon Trainer -------------------CHA07
Games: Pokemon series
This interesting character makes his debut appearance in Brawl. He
brings with him three pokemon - and no desire to join in the fight.
Not himself anyway. You will instead play as his three pokemon -
Charizard, Ivysaur, and Squirtle.
Final Smash - Triple Finish
It’s super effective! Actually, this move pulls out all three
pokemon for a triple attack that blasts a beam out in the direction
the player is facing. The closer the enemy is to the attack the
more damage they’ll take, seeing as how there are extra explosions
at ground zero.
Unique Abilities -
You can choose which Pokemon you start out with by pressing your
character picture when choosing your character. Just click on
whichever Pokemon you want in the picture to select that as your
starter.
After about 2 minutes of having the same Pokemon out, your pokemon
will become fatigues, moving slower and dealing less damage. Switch
out to give them a break.
When changing Pokemon you’ll retain damage meters and Final Smash
aura, but you’ll lose most power-ups like being giant or fast.
Charizard has more than two jumps (five I believe) as well.
========================================
Fox -------------------------------CHA08
Games: Star Fox series
Fox does a barrel roll back onto the Smash scene for his third
showing. He comes packing his laser and his patented "shine" that
reflects practically everything.
Final Smash - Landmaster
Yes, a Landmaster Tank, for those that have played any Star Fox
but the original (and that walking around one, unless it had a
Landmaster too). Fox calls out a Landmaster from the sky, which can
then proceed to run over, blast away, or hover around the rest of
the opponents. It can turn around as well, or even "Do a barrel
roll!" if you press down twice.
Unique Abilities -
Fox is very fast. Other than that, he’s a relatively normal
character.
Fox’s side special can be devastating to newer players and an easy
suicide move. To avoid killing yourself, you can press the side
attack again during the move to cancel the move and stop before you
fly off a ledge.
========================================
Link ------------------------------CHA09
Games: Anything with "Zelda" in it
Link returns for his third appearance in Smash. He brings all the
projectiles you loved from the previous series (well, the boomerang
is different but it’s still a boomerang) with his new vamped up
Twilight Princess model.
Final Smash - Triforce Slash
Link shoots out light to trap opponents and commences to slash and
hack his way through them. Lots of damage and cool graphics, but
not much to say about it past that. He can trap multiple opponents
here, but the real kicker is the final stab at the end of the move,
resulting in almost certain death.
Unique Abilities -
Link has a great number of projectiles, but he also has the tether
ability. He can use his grappling hook to latch on to edges.
His shield also is useful as a projectile blocking device (I mean
his metal shield, not the shield that pops up when you press the
shield button). If you do not move or press anything Link will hold
his shield in front of him and block any projectiles that come in
contact with the shield, such as lazers, arrows, or such.
========================================
Zelda/Sheik -----------------------CHA10
Games: Again, anything with "Zelda" in it (technically Ocarina of
Time for Sheik)
Zelda returns for her second attempt at a Smash title. She brings
back her signature transformation to Sheik, a ninja-esque type that
contrasts her princess form in speed and mobility.
Final Smash - Light Arrow
A quick flash and everyone in a straight line from Zelda’s bow gets
caught up in a massive shot. The only difference in the forms is
at what angle the combatants fly away after being hit by the arrow
(Zelda shoots enemies upwards while Sheik shoots more straight off
the side of the screen).
Unique Abilities -
To choose between Zelda and Sheik before you begin the match, click
on the character in your character profile window (the picture of
the character under your 1P, 2P, 3P, or 4P box).
Zelda’s "lightning kicks" are performed by doing front or back
attacks in the air. If you hit the enemy just as the move’s starting
and get a clean hit, then they will be electrified and be knocked
back quite a ways.
========================================
Kirby -----------------------------CHA11
Games: The Kirby series
Kirby floats back to the battlefield for a third time. Eating up
everything and everyone in sight, he brings all his moves back
(with a few new normal attacks).
Final Smash - Cook Kirby
Kirby gathers all the fighters in his pot and brings them to a slow
simmer. Damage ensues, then they fly out of the pot and back into
the fray.
Unique Abilities -
Kirby has 6 jumps I believe, giving him a lot of ability to come
back after being hit off the screen, as well as his up special to
add even more vertical recovery.
========================================
King Dedede -----------------------CHA12
Games: Kirby series
King Dedede makes his debut in this Smash. Kirby’s arch-nemesis
brings his giant hammer with him into the battle, not to mention
his endless army of minions!
Final Smash - Waddle Dee Army
Dedede calls forth his army, and a mass of Waddle Dees and Waddle
Doos fall out of the sky and run off the sides. Highly effective
against multiple opponents.
Unique Abilities -
Dedede has a few extra jumps, 5 I believe, but he’s got some very
slow attacks.
Interestingly enough, Masahiro Sakurai (the head of the game’s
development) did the voice for Dedede.
========================================
Meta Knight -----------------------CHA13
Games: Kirby series
Meta Knight swoops in for his first appearence in the Smash series.
The villain brings his trusty sword and cape into the mix,
attacking much faster than his looks give him credit for.
Final Smash - Galaxia Darkness
Meta Knight flashes his cape out, trying to trap nearby opponents.
Be sure to catch SOMEONE in the cape, as otherwise it will be
totally useless. If you catch someone, Meta Knight will lash out
with a strong attack, possibly catching other enemies close by.
Unique Abilities -
Meta Knight has multiple jumps, as well as a lot of recovery moves
along with the ability to glide. Just be careful as almost all of
his special attacks make him unable to jump or do anything after
they’re completed, so plan out when to use them.
========================================
Donkey Kong -----------------------CHA14
Games: Old School Mario Bros. and Donkey Kong series
The king of Kongs comes back for a third season of Smash. He comes
bearing all the attacks everyone’s favorite ape should, along with
an upgraded character model.
Final Smash - Konga Beat
Donkey pulls out the big bongos for this one. He pounds the drums
to create shockwaves eminating from him, and if the player times
attacks right, he can send extra-strong waves out in either
direction (up and down or right and left).
*Note: If you play the Konga Beat perfectly without missing a beat,
Donkey Kong will get a fully charged Giant Punch (neutral special
attack).
Unique Abilities -
Donkey Kong is unique in that his forward throw will pick up the
enemy, allowing you to carry your opponent.
========================================
Diddy Kong ------------------------CHA15
Games: Donkey Kong series
Donkey’s little buddy breaks onto the Smash scene for the first
time in Brawl. He’s a lot quicker than his burly counterpart, with
more maneuverability than you can shake a banana peel at.
Final Smash - Rocketbarrel Barrage
One of the craziest final smashes in the game, Diddy puts on a
rocket pack and pulls out dual popguns to fly like a madman. This
move requires the player to control Diddy’s movements from right to
left, and is very awkward at first. It takes some getting used to,
but he definitely can do some crazy aerobatics with those rockets.
At the end of the move, Diddy’s rockets will shoot off and explode
nearby, doing a very damaging attack if it connects.
Unique Abilities-
He has a lot of speed and maneuverability, but he’s kind of a light
character.
========================================
Samus/Zero Suit Samus -------------CHA16
Games: Metroid series
Samus busts back into Smash for her third showing, this time
bringing a totally new transformation into the mix - her Zero Suit
(without armor basically).
Final Smash (Samus) - Zero Laser
Take Samus’s old blaster and toss it out the window. This thing
explodes from one side of the screen to the other, taking out
everything in it’s path. It goes straight, but has a large blast
radius. Afterwards you’ll be switched into Zero Suit Samus.
*Note: You can slightly affect the direction of the Zero Laser (up
or down) by pressing up or down during the Final Smash animation.
Final Smash (Zero Suit Samus) - Power Suit Samus
ZSS lights up in a flash, badly damaging anyone close to her. After
pulling it off, you’ll be back to normal Samus.
Unique Abilties -
To begin the match as ZSS, hold down the Shield button on whatever
controller you’re using as you select Samus until you can choose
your stage. (Must hold it ALL the way until the stage selection
appears)
To change from Samus to ZSS without using Final Smash, press up/
down/up on the control pad (the taunts, up/down/up) and
you can switch between them. You must press it VERY quickly, and
this will only allow you to go from Samus to ZSS, not the other
way.
========================================
Ice Climbers ----------------------CHA17
Games: Ice Climbers
Ice Climbers return for their second Smash, much to mixed
reactions. Many hated the duo in the previous installment, but that
didn’t stop them from coming back for more!
Final Smash - Iceberg
A giant iceberg comes flying up out of nowhere, engulfing most of
the stage. It’s slippery, and causes slow and painful torture to
any combatants (except the Ice Climbers who summoned it) that are
close enough.
Unique Abilities -
That would be the fact that there’s two of them. Nana (the computer
controlled Ice Climber) has gotten a lot smarter in this game, and
will fight by herself if she gets seperated. Losing her makes their
up special attack much less useful as well.
========================================
Ike -------------------------------CHA18
Games: Fire Emblem: Path of Radiance
Fire Emblem’s newest hero enters the Smash arena for the first
time, replacing Roy from the previous installment (don’t get me
wrong, he’s totally different than Roy, but Roy’s not here
anymore).
Final Smash - Great Aether
Ike throws his sword up, just like his Up-special attack, catching
foes in it’s path. He then jumps up with it and slashes away at
anything and everything, causing massive damage. He’ll eventually
come crashing back down to the ground in an explosive finish.
Unique Abilities -
His normal attacks are slow, but his special attacks seem decently
fast. Take care when fighting projectile users.
========================================
Lucas -----------------------------CHA19
Games: Mother 3 (Earthbound series)
Lucas comes in from the Mother/Earthbound series for the first time
in Brawl. Anyone who was a fan of Ness in the previous installments
will likely be very familiar with Lucas’s moves.
Final Smash - PK Starstorm
Gotta be honest with you, this final smash is pretty dumb in my
opinion. Lucas calls forth stars to rain straight down from the
sky, and while they’re huge and damaging, they’re slow and kind
of erratic in their placement. I’ve seen someone stand there, not
moving, and only get hit once for 14%. Still, with luck you can
get a lot of hits off and bust some people up.
Unique Abilities -
His "third jump" is actually very effective as an attack, but a bit
harder to perform than some characters. To perform it use his up
special attack and curve the lightning ball around to hit yourself.
This will send you flying in the direction away from the ball, but
it takes practice.
========================================
Olimar and Pikmin -----------------CHA20
Games: Pikmin series
Captain Olimar shows up for his Smash debut, packing an unlimited
supply of pikmin at his disposal. Definitely a new feel in the
game, he’s quite unique in his attacks.
Final Smash - End of Day
Olimar hops in his ship and flys away, cementing everyone to the
ground. Then... some stuff happens, and everyone gets beaten up off
screen for a ton of damage. If you’re lucky enough to crash land
on someone afterwards, they’re most likely goners.
Unique Abilities -
Use his neutral special to pull out various Pikmin. Without pikmin,
his attacks will be weak (if effective at all) and his up special
will not travel as far. Each different colored Pikmin has a
different ability.
========================================
Pit -------------------------------CHA21
Games: Kid Icarus
The angel of Palutena comes flying in to the Smash series for his
first appearance, boasting lots of air time, a nice projectile and
a decent combo set with his blade-bow.
Final Smash - Army of Palutena
Pit calls on the angels of the Goddess Palutena to join the fight.
They appear on screen and dart at the closest foe one at a time.
Unique Abilities -
Pit has amazing recovery using his up special attack. Not only that
but he has 5 jumps, making him able to recover from almost any non-
lethal attack.
========================================
========================================
========================================
Game Modes ------------------------GAMOD
Here is a list of all the Game Modes and what they are basically.
=================Solo===================
Classic Mode -
Here’s where you will fight battles arcade style, stage by stage,
until you reach the end. A few themes occur every stage, and a
random minigame is tossed in for fun.
Adventure Mode: The Subspace Emissary -
This is a one-player or two-player cooperative mode that plays
like an old platformer. It has a storyline and 31 stages to
complete, including bosses and other battles. Here you can find a
lot of trophies and stickers, the latter of which you can use to
power up your characters by sticking them to the bottom of your
character’s trophy.
Events Mode -
Events return for more challenges! Here you will be given events
with a specific clear challenge. Sometimes it’s just to kill your
opponent, but sometimes it’s much different, such as turning leaves
red or not destroying any part of the stage. You will unlock more
events as you beat the ones you have. Not only is it extensive
single player fun, but you can add a second person for two player
events that are totally different!
================Stadium=================
Target Test -
Here is where you will choose a character and try to break all of
the targets given using their moveset. Unlike previous
installments,each character has five different settings of
difficulty for their target tests.
Homerun Contest -
The homerun contest returns. In this mode, you will choose your
character and attempt to beat on a sandbag for 10 seconds and then
unleash a killing blow to send it as far as you can.
============Multi-Man Brawl=============
10-Man Brawl -
Defeat 10 alloys (faceless characters) with any
character.
100-Man Brawl -
Defeat 100 alloys with any character.
3-Minute Brawl -
Survive for 3 minutes against endless alloys.
15-Minute Brawl -
Survive for 15 minutes against endless alloys.
Endless Brawl -
Survive as long as you can against endless alloys.
Cruel Brawl -
Survive as long as you can against endless alloys with no items.
===============Training=================
Training Mode -
Pick your character and practice moves on a computer opponent. You
can set the computer to try to kill you or just stand there, or
even to a second controller. Pausing the game will bring up a menu
showing details and letting you change your opponent’s moves or
even the speed of the battle.
================Group===================
Brawl Mode -
This is where you’ll be doing most of the multiplayer. Here you can
have up to four people fight on different stages with different
rules, such as stock (lives), time, or even fight over coins.
Rules -
Change the rules for your Brawl Mode here.
Special Brawl -
Here is where you can set crazy rules to your fight, such as size
of players, effect of gravity, or even the speed of the match.
Rotation -
In case you have too many friends, you can play with rotation to
allow everyone a turn. Set different rules such as winner out or
bottom 2 out, depending on how many people you have.
Tourney -
Here’s where you get a whole bunch of people to test their skill.
You can have up to 32 participants in this bracket style
elimination tournament.
Names -
Here you can set your name for your profile or friends’ profiles.
================Wi-Fi===================
With Friends -
This option will allow you to play with friends that you have
Friend Codes for.
With Anyone -
This will let you play Brawls with random players. You also have
the option to spectate in these matches, just watching and perhaps
betting on the winner with coins from your vault.
Options -
Here you can turn on Allow Spectators, which will allow people to
watch your "With Anyone" matches. Also, you can turn on Smash
Service which will allow you to recieve data from Nintendo every
day you log into Wi-Fi. This includes a custom stage and photo
data, but will be deleted after the day is done.
-------------With Friends---------------
Brawl Mode -
Here you can choose to hook up with a friend to Brawl. You can have
any combination of amount of players on any Wii, such as 1 player
on 1 Wii and 3 players on another.
Friend Roster -
Here you will input your friend’s Friend codes and Brawl codes.
Seriously Nintendo, it’s getting old.
Team Multi-Man Brawl -
Here you can hook up with someone online to take on any of the
Multi-Man Brawl challenges.
Home-run Contest -
Join a friend to beat that sandbag and send it flying!
-------------With Anyone----------------
Spectator -
Here’s where you will watch other matches. You can watch normal
matches or Team Matches, and you can place bets on the winner,
possibly winning you some coins.
Basic Brawl -
A two-minute match against 3 random opponents. Straight forward.
Team Battle -
You and a random ally will take on two other brawlers.
================Vault===================
Trophies and Stickers -
Here you can look at your trophies and stickers collected. You can
use the Coin Launcher here to get more trophies, as well as move
your trophies and stickers around to take pictures of them.
Coin Launcher -
Here you can use the coins you collect to get more trophies! Just
shoot coins into the launcher and try to hit the moving targets in
a scrolling shooter type mode. Trophies will fly by randomly, and
if you hit them enough before they escape you will add them to your
vault. Simple isn’t it?
Stage Builder -
Here you can design your own stages! You can use parts from a set
list, but you can make any number of possible (or impossible)
stages for you and your friends!
Album -
You can view all your photos here. You can take snapshots in most
modes, but not online (I think).
Challenges Mode -
Here is where you can unlock all kinds of extras. Just look at the
red windows to see what you need to do to unlock them (there won’t
be any red windows right off, they’ll appear when accomplish other
challenges). Once you unlock a challenge, the two challenges on
either side of it will turn red and you can view the requirements
to unlock it.
Replays -
View your replays here. Take replays after matches or contests, but
you can only take about 3 minutes worth of a replay at a time.
Masterpieces -
Here you can play the games that feature some of the characters in
Brawl! You can play demos of the game for a few minutes or less,
just to get a feel of the classics.
Chronicle -
View the games that had content taken in to Smash. An encyclopedia
of games, if you will.
---------------Options------------------
Here you can set the different settings on your controller, screen,
and sound. Also, here you can erase your data and start over. One
last feature here is the My Music, which will allow you to change
the frequency of songs on particular stages.
----------------Data--------------------
Movies -
Watch various movies from trailers to all the movies you’ve seen in
the Subspace Emissary.
Records -
View all the statistics of your game, from what characters have
KO’d the most, swam the most, or SD’d the most to how long your
game has been on.
Sound Test -
Listen to the sounds of the game. At the top you can switch from
the Music songs of the game to the Sound Effects of the different
characters.
========================================
========================================
========================================
Subspace Emissary -----------------SUBEM
Here I will list the stages of the Subspace Emissary. Each stage
will have a walkthrough, with a seperate section on secrets, such
as orange cube and secret door locations. There will be no spoilers
here, as far as story or unlockable extra characters goes.
========================================
Features --------------------------SUBFE
Subspace Emissary is an offline mode where one or two players can
play through a storyline. While playing you can earn trophies, CDs,
or even stickers, which are used in this mode.
To use stickers, go to the World Map (available after beating Stage
1) and click on the Sticker button. You’ll be taken to the Sticker
Mode where you can build up your characters by applying Stickers.
Sticker Mode -
Sticker mode is where you’ll apply stickers. In the bottom right
hand corner you will see the character you’re applying stickers to.
To switch characters, press the buttons shown to either side of the
character (left and right on the control PAD on GCN, classic
controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).
To apply a sticker, choose it in the list and choose where you want
it to be on the trophy base. Be careful, as you cannot put stickers
on top of each other. You can manually place as many stickers as
can fit, or you can use the options to sort the stickers or
randomly fill the trophy base.
Once you are ready, just hit the big OK button on the left to apply
all placed stickers. Once you apply a sticker, it’s stuck there.
You CAN take a sticker off, but you will lose that sticker forever.
Take care in using stickers, as they’re a great help but you might
not get that sticker again for a while!
========================================
Stage 1 ---------------------------SUB01
Stage 1 - Midair Stadium
The SSE (Subspace Emissary from here on out) opens with a cinematic
showing you a match between to familiar faces. Choose whichever
character you’d rather fight as and defeat the other in single
stock Brawl.
After a cutscene an army of Primids will appear. Choose which of
the four characters you want to fight with and in what order they
will come out, then defeat all 30 of the Primids to move on.
Another cutscene, and then it’s time for your first...
Boss Battle! - Boss #1
Your first boss shouldn’t be too difficult. You must decide on
saving one of the two imprisoned characters, so choose and beat up
on the cage surrounding that one. Watch another cutscene and Stage
1 is done. Whichever character you destroy the cage of will join
your party.
========================================
Stage 2 ---------------------------SUB02
Stage 2 - Skyworld
Watch a cutscene as the stage begins. In the first part of the
stage, just go down to the bottom of the level and then right over
to the door.
Another cutscene, and a small battle with Primids takes place.
Afterwards move right, fighting enemies and jumping over simple
pitfalls. The mini-boss at the end is simple enough, just shield
and roll past him to avoid his attacks.
Another cutscene and you’ve got a friend to help out. Choose which
character you’d like to fight as first, then proceed downwards past
the bumpers. At the bottom, move right past the obstacles and the
windmill. Keep moving right over the platforms and shifting
platforms to reach the door.
The next area slowly scrolls upward, so just jump on the platforms
slowly. Once you reach the top, jump off and go back to the bottom
and enter the door.
The next area is a short clip to the right and a required battle
against some enemies. After defeating them, a mini-boss will show
up. Just stand in between his bullets as they fire to avoid being
hit and beat him between shots. Move on to the door to finish the
stage.
========================================
Stage 3 ---------------------------SUB03