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Super Smash Brothers Brawl walkthrough Part 1
Posted by Nick24444, 228 days ago 26/02 15:56
  Super Smash Bros. Brawl
  Super Smash Bros. Brawl Reviews | FAQ | Achievements | ScreenShots
| Video | Super Smash Bros. Brawl Cheats | Boards | Buy Now

bringing his signature electric moves. Not much has changed for the

little guy, so veteran’s will love/hate him as much as they used

to.

 

Final Smash - Volt Tackle

 

Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant

electric ball which can be maneuvered in any direction, free to

pass through solid objects or any other terrain. Be careful when

you’re done, as you can easily get caught under a platform.

 

Unique Abilities -

 

Pikachu’s up special attack can actually be performed twice. If you

press a direction after initiating the move, Pikachu will teleport

there, but after he disappears, if you change the direction you’re

holding, even slightly, he will disappear again and appear again

there.

 

========================================

 

Pokemon Trainer -------------------CHA07

 

Games: Pokemon series

 

This interesting character makes his debut appearance in Brawl. He

brings with him three pokemon - and no desire to join in the fight.

Not himself anyway. You will instead play as his three pokemon -

Charizard, Ivysaur, and Squirtle.

 

Final Smash - Triple Finish

 

It’s super effective! Actually, this move pulls out all three

pokemon for a triple attack that blasts a beam out in the direction

the player is facing. The closer the enemy is to the attack the

more damage they’ll take, seeing as how there are extra explosions

at ground zero.

 

Unique Abilities -

 

You can choose which Pokemon you start out with by pressing your

character picture when choosing your character. Just click on

whichever Pokemon you want in the picture to select that as your

starter.

 

After about 2 minutes of having the same Pokemon out, your pokemon

will become fatigues, moving slower and dealing less damage. Switch

out to give them a break.

 

When changing Pokemon you’ll retain damage meters and Final Smash

aura, but you’ll lose most power-ups like being giant or fast.

 

Charizard has more than two jumps (five I believe) as well.

 

========================================

 

Fox -------------------------------CHA08

 

Games: Star Fox series

 

Fox does a barrel roll back onto the Smash scene for his third

showing. He comes packing his laser and his patented "shine" that

reflects practically everything.

 

Final Smash - Landmaster

 

Yes, a Landmaster Tank, for those that have played any Star Fox

but the original (and that walking around one, unless it had a

Landmaster too). Fox calls out a Landmaster from the sky, which can

then proceed to run over, blast away, or hover around the rest of

the opponents. It can turn around as well, or even "Do a barrel

roll!" if you press down twice.

 

Unique Abilities -

 

Fox is very fast. Other than that, he’s a relatively normal

character.

 

Fox’s side special can be devastating to newer players and an easy

suicide move. To avoid killing yourself, you can press the side

attack again during the move to cancel the move and stop before you

fly off a ledge.

 

========================================

 

Link ------------------------------CHA09

 

Games: Anything with "Zelda" in it

 

Link returns for his third appearance in Smash. He brings all the

projectiles you loved from the previous series (well, the boomerang

is different but it’s still a boomerang) with his new vamped up

Twilight Princess model.

 

Final Smash - Triforce Slash

 

Link shoots out light to trap opponents and commences to slash and

hack his way through them. Lots of damage and cool graphics, but

not much to say about it past that. He can trap multiple opponents

here, but the real kicker is the final stab at the end of the move,

resulting in almost certain death.

 

Unique Abilities -

 

Link has a great number of projectiles, but he also has the tether

ability. He can use his grappling hook to latch on to edges.

 

His shield also is useful as a projectile blocking device (I mean

his metal shield, not the shield that pops up when you press the

shield button). If you do not move or press anything Link will hold

his shield in front of him and block any projectiles that come in

contact with the shield, such as lazers, arrows, or such.

 

========================================

 

Zelda/Sheik -----------------------CHA10

 

Games: Again, anything with "Zelda" in it (technically Ocarina of

Time for Sheik)

 

Zelda returns for her second attempt at a Smash title. She brings

back her signature transformation to Sheik, a ninja-esque type that

contrasts her princess form in speed and mobility.

 

Final Smash - Light Arrow

 

A quick flash and everyone in a straight line from Zelda’s bow gets

caught up in a massive shot. The only difference in the forms is

at what angle the combatants fly away after being hit by the arrow

(Zelda shoots enemies upwards while Sheik shoots more straight off

the side of the screen).

 

Unique Abilities -

 

To choose between Zelda and Sheik before you begin the match, click

on the character in your character profile window (the picture of

the character under your 1P, 2P, 3P, or 4P box).

 

Zelda’s "lightning kicks" are performed by doing front or back

attacks in the air. If you hit the enemy just as the move’s starting

and get a clean hit, then they will be electrified and be knocked

back quite a ways.

 

========================================

 

Kirby -----------------------------CHA11

 

Games: The Kirby series

 

Kirby floats back to the battlefield for a third time. Eating up

everything and everyone in sight, he brings all his moves back

(with a few new normal attacks).

 

Final Smash - Cook Kirby

 

Kirby gathers all the fighters in his pot and brings them to a slow

simmer. Damage ensues, then they fly out of the pot and back into

the fray.

 

Unique Abilities -

 

Kirby has 6 jumps I believe, giving him a lot of ability to come

back after being hit off the screen, as well as his up special to

add even more vertical recovery.

 

========================================

 

King Dedede -----------------------CHA12

 

Games: Kirby series

 

King Dedede makes his debut in this Smash. Kirby’s arch-nemesis

brings his giant hammer with him into the battle, not to mention

his endless army of minions!

 

Final Smash - Waddle Dee Army

 

Dedede calls forth his army, and a mass of Waddle Dees and Waddle

Doos fall out of the sky and run off the sides. Highly effective

against multiple opponents.

 

Unique Abilities -

 

Dedede has a few extra jumps, 5 I believe, but he’s got some very

slow attacks.

 

Interestingly enough, Masahiro Sakurai (the head of the game’s

development) did the voice for Dedede.

 

========================================

 

Meta Knight -----------------------CHA13

 

Games: Kirby series

 

Meta Knight swoops in for his first appearence in the Smash series.

The villain brings his trusty sword and cape into the mix,

attacking much faster than his looks give him credit for.

 

Final Smash - Galaxia Darkness

 

Meta Knight flashes his cape out, trying to trap nearby opponents.

Be sure to catch SOMEONE in the cape, as otherwise it will be

totally useless. If you catch someone, Meta Knight will lash out

with a strong attack, possibly catching other enemies close by.

 

Unique Abilities -

 

Meta Knight has multiple jumps, as well as a lot of recovery moves

along with the ability to glide. Just be careful as almost all of

his special attacks make him unable to jump or do anything after

they’re completed, so plan out when to use them.

 

========================================

 

Donkey Kong -----------------------CHA14

 

Games: Old School Mario Bros. and Donkey Kong series

 

The king of Kongs comes back for a third season of Smash. He comes

bearing all the attacks everyone’s favorite ape should, along with

an upgraded character model.

 

Final Smash - Konga Beat

 

Donkey pulls out the big bongos for this one. He pounds the drums

to create shockwaves eminating from him, and if the player times

attacks right, he can send extra-strong waves out in either

direction (up and down or right and left).

 

*Note: If you play the Konga Beat perfectly without missing a beat,

Donkey Kong will get a fully charged Giant Punch (neutral special

attack).

 

Unique Abilities -

 

Donkey Kong is unique in that his forward throw will pick up the

enemy, allowing you to carry your opponent.

 

========================================

 

Diddy Kong ------------------------CHA15

 

Games: Donkey Kong series

 

Donkey’s little buddy breaks onto the Smash scene for the first

time in Brawl. He’s a lot quicker than his burly counterpart, with

more maneuverability than you can shake a banana peel at.

 

Final Smash - Rocketbarrel Barrage

 

One of the craziest final smashes in the game, Diddy puts on a

rocket pack and pulls out dual popguns to fly like a madman. This

move requires the player to control Diddy’s movements from right to

left, and is very awkward at first. It takes some getting used to,

but he definitely can do some crazy aerobatics with those rockets.

At the end of the move, Diddy’s rockets will shoot off and explode

nearby, doing a very damaging attack if it connects.

 

Unique Abilities-

 

He has a lot of speed and maneuverability, but he’s kind of a light

character.

 

========================================

 

Samus/Zero Suit Samus -------------CHA16

 

Games: Metroid series

 

Samus busts back into Smash for her third showing, this time

bringing a totally new transformation into the mix - her Zero Suit

(without armor basically).

 

Final Smash (Samus) - Zero Laser

 

Take Samus’s old blaster and toss it out the window. This thing

explodes from one side of the screen to the other, taking out

everything in it’s path. It goes straight, but has a large blast

radius. Afterwards you’ll be switched into Zero Suit Samus.

 

*Note: You can slightly affect the direction of the Zero Laser (up

or down) by pressing up or down during the Final Smash animation.

 

Final Smash (Zero Suit Samus) - Power Suit Samus

 

ZSS lights up in a flash, badly damaging anyone close to her. After

pulling it off, you’ll be back to normal Samus.

 

Unique Abilties -

 

To begin the match as ZSS, hold down the Shield button on whatever

controller you’re using as you select Samus until you can choose

your stage. (Must hold it ALL the way until the stage selection

appears)

 

To change from Samus to ZSS without using Final Smash, press up/

down/up on the control pad (the taunts, up/down/up) and

you can switch between them. You must press it VERY quickly, and

this will only allow you to go from Samus to ZSS, not the other

way.

 

========================================

 

Ice Climbers ----------------------CHA17

 

Games: Ice Climbers

 

Ice Climbers return for their second Smash, much to mixed

reactions. Many hated the duo in the previous installment, but that

didn’t stop them from coming back for more!

 

Final Smash - Iceberg

 

A giant iceberg comes flying up out of nowhere, engulfing most of

the stage. It’s slippery, and causes slow and painful torture to

any combatants (except the Ice Climbers who summoned it) that are

close enough.

 

Unique Abilities -

 

That would be the fact that there’s two of them. Nana (the computer

controlled Ice Climber) has gotten a lot smarter in this game, and

will fight by herself if she gets seperated. Losing her makes their

up special attack much less useful as well.

 

========================================

 

Ike -------------------------------CHA18

 

Games: Fire Emblem: Path of Radiance

 

Fire Emblem’s newest hero enters the Smash arena for the first

time, replacing Roy from the previous installment (don’t get me

wrong, he’s totally different than Roy, but Roy’s not here

anymore).

 

Final Smash - Great Aether

 

Ike throws his sword up, just like his Up-special attack, catching

foes in it’s path. He then jumps up with it and slashes away at

anything and everything, causing massive damage. He’ll eventually

come crashing back down to the ground in an explosive finish.

 

Unique Abilities -

 

His normal attacks are slow, but his special attacks seem decently

fast. Take care when fighting projectile users.

 

========================================

 

Lucas -----------------------------CHA19

 

Games: Mother 3 (Earthbound series)

 

Lucas comes in from the Mother/Earthbound series for the first time

in Brawl. Anyone who was a fan of Ness in the previous installments

will likely be very familiar with Lucas’s moves.

 

Final Smash - PK Starstorm

 

Gotta be honest with you, this final smash is pretty dumb in my

opinion. Lucas calls forth stars to rain straight down from the

sky, and while they’re huge and damaging, they’re slow and kind

of erratic in their placement. I’ve seen someone stand there, not

moving, and only get hit once for 14%. Still, with luck you can

get a lot of hits off and bust some people up.

 

Unique Abilities -

 

His "third jump" is actually very effective as an attack, but a bit

harder to perform than some characters. To perform it use his up

special attack and curve the lightning ball around to hit yourself.

This will send you flying in the direction away from the ball, but

it takes practice.

 

========================================

 

Olimar and Pikmin -----------------CHA20

 

Games: Pikmin series

 

Captain Olimar shows up for his Smash debut, packing an unlimited

supply of pikmin at his disposal. Definitely a new feel in the

game, he’s quite unique in his attacks.

 

Final Smash - End of Day

 

Olimar hops in his ship and flys away, cementing everyone to the

ground. Then... some stuff happens, and everyone gets beaten up off

screen for a ton of damage. If you’re lucky enough to crash land

on someone afterwards, they’re most likely goners.

 

Unique Abilities -

 

Use his neutral special to pull out various Pikmin. Without pikmin,

his attacks will be weak (if effective at all) and his up special

will not travel as far. Each different colored Pikmin has a

different ability.

 

========================================

 

Pit -------------------------------CHA21

 

Games: Kid Icarus

 

The angel of Palutena comes flying in to the Smash series for his

first appearance, boasting lots of air time, a nice projectile and

a decent combo set with his blade-bow.

 

Final Smash - Army of Palutena

 

Pit calls on the angels of the Goddess Palutena to join the fight.

They appear on screen and dart at the closest foe one at a time.

 

Unique Abilities -

 

Pit has amazing recovery using his up special attack. Not only that

but he has 5 jumps, making him able to recover from almost any non-

lethal attack.

 

 

========================================

========================================

========================================

 

 

Game Modes ------------------------GAMOD

 

Here is a list of all the Game Modes and what they are basically.

 

=================Solo===================

 

Classic Mode -

 

Here’s where you will fight battles arcade style, stage by stage,

until you reach the end. A few themes occur every stage, and a

random minigame is tossed in for fun.

 

Adventure Mode: The Subspace Emissary -

 

This is a one-player or two-player cooperative mode that plays

like an old platformer. It has a storyline and 31 stages to

complete, including bosses and other battles. Here you can find a

lot of trophies and stickers, the latter of which you can use to

power up your characters by sticking them to the bottom of your

character’s trophy.

 

Events Mode -

 

Events return for more challenges! Here you will be given events

with a specific clear challenge. Sometimes it’s just to kill your

opponent, but sometimes it’s much different, such as turning leaves

red or not destroying any part of the stage. You will unlock more

events as you beat the ones you have. Not only is it extensive

single player fun, but you can add a second person for two player

events that are totally different!

 

================Stadium=================

 

Target Test -

 

Here is where you will choose a character and try to break all of

the targets given using their moveset. Unlike previous

installments,each character has five different settings of

difficulty for their target tests.

 

Homerun Contest -

 

The homerun contest returns. In this mode, you will choose your

character and attempt to beat on a sandbag for 10 seconds and then

unleash a killing blow to send it as far as you can.

 

============Multi-Man Brawl=============

 

10-Man Brawl -

 

Defeat 10 alloys (faceless characters) with any

character.

 

100-Man Brawl -

 

Defeat 100 alloys with any character.

 

3-Minute Brawl -

 

Survive for 3 minutes against endless alloys.

 

15-Minute Brawl -

 

Survive for 15 minutes against endless alloys.

 

Endless Brawl -

 

Survive as long as you can against endless alloys.

 

Cruel Brawl -

 

Survive as long as you can against endless alloys with no items.

 

===============Training=================

 

Training Mode -

 

Pick your character and practice moves on a computer opponent. You

can set the computer to try to kill you or just stand there, or

even to a second controller. Pausing the game will bring up a menu

showing details and letting you change your opponent’s moves or

even the speed of the battle.

 

================Group===================

 

Brawl Mode -

 

This is where you’ll be doing most of the multiplayer. Here you can

have up to four people fight on different stages with different

rules, such as stock (lives), time, or even fight over coins.

 

Rules -

 

Change the rules for your Brawl Mode here.

 

Special Brawl -

 

Here is where you can set crazy rules to your fight, such as size

of players, effect of gravity, or even the speed of the match.

 

Rotation -

 

In case you have too many friends, you can play with rotation to

allow everyone a turn. Set different rules such as winner out or

bottom 2 out, depending on how many people you have.

 

Tourney -

 

Here’s where you get a whole bunch of people to test their skill.

You can have up to 32 participants in this bracket style

elimination tournament.

 

Names -

 

Here you can set your name for your profile or friends’ profiles.

 

================Wi-Fi===================

 

With Friends -

 

This option will allow you to play with friends that you have

Friend Codes for.

 

With Anyone -

 

This will let you play Brawls with random players. You also have

the option to spectate in these matches, just watching and perhaps

betting on the winner with coins from your vault.

 

Options -

 

Here you can turn on Allow Spectators, which will allow people to

watch your "With Anyone" matches. Also, you can turn on Smash

Service which will allow you to recieve data from Nintendo every

day you log into Wi-Fi. This includes a custom stage and photo

data, but will be deleted after the day is done.

 

-------------With Friends---------------

 

Brawl Mode -

 

Here you can choose to hook up with a friend to Brawl. You can have

any combination of amount of players on any Wii, such as 1 player

on 1 Wii and 3 players on another.

 

Friend Roster -

 

Here you will input your friend’s Friend codes and Brawl codes.

Seriously Nintendo, it’s getting old.

 

Team Multi-Man Brawl -

 

Here you can hook up with someone online to take on any of the

Multi-Man Brawl challenges.

 

Home-run Contest -

 

Join a friend to beat that sandbag and send it flying!

 

-------------With Anyone----------------

 

Spectator -

 

Here’s where you will watch other matches. You can watch normal

matches or Team Matches, and you can place bets on the winner,

possibly winning you some coins.

 

Basic Brawl -

 

A two-minute match against 3 random opponents. Straight forward.

 

Team Battle -

 

You and a random ally will take on two other brawlers.

 

================Vault===================

 

Trophies and Stickers -

 

Here you can look at your trophies and stickers collected. You can

use the Coin Launcher here to get more trophies, as well as move

your trophies and stickers around to take pictures of them.

 

Coin Launcher -

 

Here you can use the coins you collect to get more trophies! Just

shoot coins into the launcher and try to hit the moving targets in

a scrolling shooter type mode. Trophies will fly by randomly, and

if you hit them enough before they escape you will add them to your

vault. Simple isn’t it?

 

Stage Builder -

 

Here you can design your own stages! You can use parts from a set

list, but you can make any number of possible (or impossible)

stages for you and your friends!

 

Album -

 

You can view all your photos here. You can take snapshots in most

modes, but not online (I think).

 

Challenges Mode -

 

Here is where you can unlock all kinds of extras. Just look at the

red windows to see what you need to do to unlock them (there won’t

be any red windows right off, they’ll appear when accomplish other

challenges). Once you unlock a challenge, the two challenges on

either side of it will turn red and you can view the requirements

to unlock it.

 

Replays -

 

View your replays here. Take replays after matches or contests, but

you can only take about 3 minutes worth of a replay at a time.

 

Masterpieces -

 

Here you can play the games that feature some of the characters in

Brawl! You can play demos of the game for a few minutes or less,

just to get a feel of the classics.

 

Chronicle -

 

View the games that had content taken in to Smash. An encyclopedia

of games, if you will.

 

---------------Options------------------

 

Here you can set the different settings on your controller, screen,

and sound. Also, here you can erase your data and start over. One

last feature here is the My Music, which will allow you to change

the frequency of songs on particular stages.

 

----------------Data--------------------

 

Movies -

 

Watch various movies from trailers to all the movies you’ve seen in

the Subspace Emissary.

 

Records -

 

View all the statistics of your game, from what characters have

KO’d the most, swam the most, or SD’d the most to how long your

game has been on.

 

Sound Test -

 

Listen to the sounds of the game. At the top you can switch from

the Music songs of the game to the Sound Effects of the different

characters.

 

 

========================================

========================================

========================================

 

 

Subspace Emissary -----------------SUBEM

 

Here I will list the stages of the Subspace Emissary. Each stage

will have a walkthrough, with a seperate section on secrets, such

as orange cube and secret door locations. There will be no spoilers

here, as far as story or unlockable extra characters goes.

 

========================================

 

Features --------------------------SUBFE

 

Subspace Emissary is an offline mode where one or two players can

play through a storyline. While playing you can earn trophies, CDs,

or even stickers, which are used in this mode.

 

To use stickers, go to the World Map (available after beating Stage

1) and click on the Sticker button. You’ll be taken to the Sticker

Mode where you can build up your characters by applying Stickers.

 

Sticker Mode -

 

Sticker mode is where you’ll apply stickers. In the bottom right

hand corner you will see the character you’re applying stickers to.

To switch characters, press the buttons shown to either side of the

character (left and right on the control PAD on GCN, classic

controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).

 

To apply a sticker, choose it in the list and choose where you want

it to be on the trophy base. Be careful, as you cannot put stickers

on top of each other. You can manually place as many stickers as

can fit, or you can use the options to sort the stickers or

randomly fill the trophy base.

 

Once you are ready, just hit the big OK button on the left to apply

all placed stickers. Once you apply a sticker, it’s stuck there.

You CAN take a sticker off, but you will lose that sticker forever.

Take care in using stickers, as they’re a great help but you might

not get that sticker again for a while!

 

========================================

 

Stage 1 ---------------------------SUB01

 

Stage 1 - Midair Stadium

 

The SSE (Subspace Emissary from here on out) opens with a cinematic

showing you a match between to familiar faces. Choose whichever

character you’d rather fight as and defeat the other in single

stock Brawl.

 

After a cutscene an army of Primids will appear. Choose which of

the four characters you want to fight with and in what order they

will come out, then defeat all 30 of the Primids to move on.

 

Another cutscene, and then it’s time for your first...

 

Boss Battle! - Boss #1

 

Your first boss shouldn’t be too difficult. You must decide on

saving one of the two imprisoned characters, so choose and beat up

on the cage surrounding that one. Watch another cutscene and Stage

1 is done. Whichever character you destroy the cage of will join

your party.

 

========================================

 

Stage 2 ---------------------------SUB02

 

Stage 2 - Skyworld

 

Watch a cutscene as the stage begins. In the first part of the

stage, just go down to the bottom of the level and then right over

to the door.

 

Another cutscene, and a small battle with Primids takes place.

Afterwards move right, fighting enemies and jumping over simple

pitfalls. The mini-boss at the end is simple enough, just shield

and roll past him to avoid his attacks.

 

Another cutscene and you’ve got a friend to help out. Choose which

character you’d like to fight as first, then proceed downwards past

the bumpers. At the bottom, move right past the obstacles and the

windmill. Keep moving right over the platforms and shifting

platforms to reach the door.

 

The next area slowly scrolls upward, so just jump on the platforms

slowly. Once you reach the top, jump off and go back to the bottom

and enter the door.

 

The next area is a short clip to the right and a required battle

against some enemies. After defeating them, a mini-boss will show

up. Just stand in between his bullets as they fire to avoid being

hit and beat him between shots. Move on to the door to finish the

stage.

 

========================================

 

Stage 3 ---------------------------SUB03


Rating: 7.5, votes: 4
 
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