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Super Smash Brothers Brawl walkthrough Part 1
Posted by Nick24444, 130 days ago 26/02 15:56

  Super Smash Bros. Brawl
  Super Smash Bros. Brawl Reviews | FAQ | Achievements | ScreenShots
| Video | Super Smash Bros. Brawl Cheats | Boards | Buy Now

Super Smash Brothers Brawl

Guide/Walkthrough by Miqe

Version 1.3

 

================Contents================

 

Version History -------------------VERHI

 

Introduction ----------------------INTDU

 

Moves/Controls --------------------MOCON

 

Controllers ---------------------BRACO

Attacks -------------------------BRAAT

Advanced Attacks ----------------BRAAD

New Moves -----------------------BRANE

 

Characters ------------------------STACH

 

Mario ---------------------------CHA01

Peach ---------------------------CHA02

Bowser --------------------------CHA03

Yoshi ---------------------------CHA04

Wario ---------------------------CHA05

Pikachu -------------------------CHA06

Pokemon Trainer -----------------CHA07

Fox -----------------------------CHA08

Link ----------------------------CHA09

Zelda/Sheik ---------------------CHA10

Kirby ---------------------------CHA11

King Dedede ---------------------CHA12

Meta Knight ---------------------CHA13

Donkey Kong ---------------------CHA14

Diddy Kong ----------------------CHA15

Samus/Zero Suit Samus -----------CHA16

Ice Climbers --------------------CHA17

Ike -----------------------------CHA18

Lucas ---------------------------CHA19

Olimar and Pikmin ---------------CHA20

Pit -----------------------------CHA21

 

Game Modes ------------------------GAMOD

 

Subspace Emissary -----------------SUBEM

 

*Spoiler-Free*

 

Features ------------------------SUBFE

 

Stage 1 -------------------------SUB01

Stage 2 -------------------------SUB02

Stage 3 -------------------------SUB03

Stage 4 -------------------------SUB04

Stage 5 -------------------------SUB05

Stage 6 -------------------------SUB06

Stage 7 -------------------------SUB07

Stage 8 -------------------------SUB08

Stage 9 -------------------------SUB09

Stage 10 ------------------------SUB10

Stage 11 ------------------------SUB11

Stage 12 ------------------------SUB12

Stage 13 ------------------------SUB13

Stage 14 ------------------------SUB14

Stage 15 ------------------------SUB15

Stage 16 ------------------------SUB16

Stage 17 ------------------------SUB17

Stage 18 ------------------------SUB18

Stage 19 ------------------------SUB19

Stage 20 ------------------------SUB20

Stage 21 ------------------------SUB21

Stage 22 ------------------------SUB22

Stage 23 ------------------------SUB23

Stage 24 ------------------------SUB24

Stage 25 ------------------------SUB25

Stage 26 ------------------------SUB26

Stage 27 ------------------------SUB27

Stage 28 ------------------------SUB28

Stage 29 ------------------------SUB29

Stage 30 ------------------------SUB30

Stage 31 ------------------------SUB31

 

*Spoilers*

 

Orange Cube Locations -----------SUBOC

Character Obtainment ------------SUBCH

Boss List -----------------------SUBBO

 

Classic Mode ----------------------CLAMO

 

Brawl Mode ------------------------BRAMO

 

Events ----------------------------BRAEV

 

1 Player ------------------------EVE1P

2 Player ------------------------EVE2P

 

Challenges ------------------------BRACH

 

Items -----------------------------BRAIT

 

Battle Items --------------------BATIT

Assist Trophies -----------------ASTRP

Pokeballs -----------------------BATPO

 

Song List -------------------------BRACD

 

Sticker List ----------------------STKLI

 

Obtainable Trophies ---------------BRATR

 

Stage Descriptions ----------------STADE

 

Secrets ---------------------------BRASE

 

Unlockable Characters -----------SECCH

Unlockable Stages ---------------SECST

Other Unlockables ---------------SECOT

 

Credits ---------------------------TANKU

 

========================================

 

Version History -------------------VERHI

 

Version 0.1

 

All placeholders in place.

 

Version 0.2

 

All characters done. Game modes added.

 

Version 0.3

 

Items listed (not all assist trophies and pokeballs yet).

 

Version 0.4

 

All unlockables and Events done.

 

Version 0.5

 

All items listed.

 

Version 0.6

 

All Trophies added. Still have to put Stickers, SSE, and Classic

Mode.

 

Version 0.7 3-6-2008

 

Added Classic Mode and Brawl Mode description.

 

Version 0.8 3-8-2008

 

Began on the SSE walkthrough. Also started listing Stickers. Fixed

some typos and added some content on controls. Slightly changed

layout as well.

 

Version 0.9 3-9-2008

 

Added Pit to Characters. (Whoops!) Continued with SSE walkthrough

and added more content. Verified some things and changed false

info.

 

Version 0.95 3-10-2008

 

Changed names to english. Deconfirmed and confirmed a lot.

Continued walkthrough and added more stickers and unlockables.

 

Version 0.98 3-11-2008

 

Added Stage Descriptions and Challenges section. Continued

walkthrough, added more stickers, and fixed some of the unlockable

character info.

 

Version 0.99 3-12-2008

 

Added stickers and almost finished walkthrough. Still need to add

Boss data and challenges, as well as some fixes.

 

Version 1.00 3-17-2008

 

Finished walkthrough. Added more stickers, fixed up lots of false

info, and changed all names to english (I think). Still updating

minor things, have to flesh out sections such as stages and

challenges.

 

Version 1.1 3-20-2008

 

Added more content to the SSE, as well as some more stickers. Also

added more content to other sections, such as Challenges. Pretty

much finished all sections I have currently. Still need to tidy up

a few details and fix possible errors, but the guide is pretty much

done. Yay!

 

Version 1.2 3-29-2008

 

Added CD list. Fixed minor problems and a few fixes on Trophy info.

Pretty much done with everything, maybe missing a few stickers but

everything else is done.

 

Version 1.3 4-19-2008

 

S’been a while. I finished all the lists and went back over old

sections. I think everything’s accounted for, so I’m probably done

updating the guide.

 

 

========================================

========================================

========================================

 

 

Introduction ----------------------INTDU

 

Hello all, and welcome to my very first FAQs. I hope it will help

everyone while getting their Brawl on!

 

Super Smash Bros. Brawl is a Nintendo fighting game made for four

players to fight each other using various characters from

Nintendo’s past games on stages that embody some of the most

memorable locales in Nintendo games gone by. All trademarks and

copyrights in this guide are copyright their respective tradmark

and copyright owners. This guide itself is copyright Miqe Eskridge

2008.

 

Since it’s my first FAQ, feel free to e-mail me at

 

butterfly.of.death at gmail.com

 

with any questions or suggestions. I’ll try and check it every

day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject

line to avoid it getting deleted in SPAM.

 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

If you can see this whole line then you should have no problem

viewing the rest of the guide.

 

To navigate the guide quickly, hit Ctrl+F and type in the short

5-character code listed in the Contents section for whatever

section you wish to view.

 

The only sites allowed to host this FAQ is gamefaqs.com, MyCheats,

NeoSeeker.com, livenintendo.com, supercheats.com, and

gamerevolution.com and cheatcc.com at the moment. Do not take or

reproduce any of this stuff without my permission. Let’s get

started shall we?

 

 

========================================

========================================

========================================

 

 

Moves/Controls --------------------MOCON

 

All right, first, for those of you out there that have been living

under a rock for the past decade or so, Smash Bros. is first and

foremost a multiplayer fighting game. Unlike traditional fighting

games, there are no complicated, multi-button combo inputs that

create devastating attacks.

 

Much to the critics dismay, the game is played primarily with two

buttons - one for attack and one for special attack. This is

fleshed out by using the control stick to add more and more attacks

to each character’s arsenal, as well as adding some variation on

air attacks.

 

========================================

 

Controllers -----------------------BRACO

 

Still, Brawl offers more intense gameplay than ever in the series.

The game brings new options for controls on the Wii, allowing

for four different controller types. I’ll go ahead an list all of

them and the basic controls, though you can customize your controls

however you like.

 

Wiimote - (Not Recommended)

 

Control Pad - Move (double tap to run), Duck, and Jump

1 - Special Attack

2 - Normal Attack

1+2 - Smash Attack

- button - Grab

A - Taunt (Hold directions for other taunts)

B - Shield

 

This controller is not recommended unless you don’t have a nunchuk

attachment or a spare GCN controller for your friend. The awkward

positioning of the shield button and grab button make this a hands

down.

 

Wiimote w/ Nunchuk - (Recommended)

 

Control Stick on Nunchuk - Move, Duck, Jump

Z on Nunchuk - Shield

C on Nunchuk - Jump

Control Pad Up - Jump

Control Pad right/left - Grab

Control Pad Down - Duck

1 - Taunt (Up Taunt)

2 - Taunt (Down Taunt)

1+2 - Taunt (Side Taunt)

A - Normal Attack

B - Special Attack

A+B - Grab

 

While most old school players dislike this style at first, it has

some untapped potential. A "Shake Smash" feature allows you to

shake the controller in a direction to perform a smash attack,

something that could prove as useful as the c-stick (or even more

useful, seeing as you don’t need a spare thumb to do it). It may

take some getting used to, but it’s definitely better than just

the wiimote.

 

GCN (Gamecube Nintendo) Controller - (Recommended)

 

Control Stick - Move, Duck, Jump

Control Pad Up - Taunt (Up Taunt)

Control Pad Right/Left - Taunt (Side Taunt)

Control Pad Down - Taunt (Down Taunt)

L - Shield

R - Shield

Z - Grab

A - Normal Attack

B - Special Attack

C-stick - Smash Attack

X - Jump

Y - Jump

 

Highly recommended because it’s just a solid control. Anyone who

doesn’t want to learn how to use the Nunchuk combo should

definitely use one of these - it’s worth going to buy a used one.

 

Classic Controller - (Not Recommended)

 

Control Stick (left) - Move, Duck, Jump

Control Stick (right) - Smash Attack

Control Pad Up - Taunt (Up Taunt)

Control Pad Right/Left - Taunt (Side Taunt)

Control Pad Down - Taunt (Down Taunt)

L - Shield

R - Shield

Zl - Grab

Zr - Grab

a - Normal Attack

b - Special Attack

x - Jump

y - Jump

 

Although not terrible, the controller doesn’t hold well for the

game (intense battles aren’t good without grips). Although grab

buttons on both sides are a plus for those that single-button

grab. It just doesn’t feel right.

 

========================================

 

Attacks ---------------------------BRAAT

 

The general attacks in the game are composed of normal attacks,

smash attacks, and special attacks.

 

Normal Attacks -

 

Normal attacks are the usual run of the mill punches. These can be

performed in a neutral position as well as while holding any

direction. They also can be performed while running, resulting in

a sliding attack. Aerial attacks can also be performed in the

neutral position or while holding any direction.

 

Smash Attacks -

 

Smash attacks are performed with the same button as a normal attack

(or their own button) but with a quick tap in any direction.

Up-smash attacks usually are used for "juggling" opponents, while

side-smash attacks are usually hard-hitting kill moves. Down-smash

attacks usually have good range and knock back ability, commonly

striking both directions. In the air, down-smash atacks are useful

for "meteor smashing" opponents (knocking them straight down over a

pit or trap) or have a drilling effect, while the other smash

attacks are used similarly to the ground smash attacks.

 

Special Attacks -

 

Special attacks are a completely different story. They vary a

great deal from character to character. There are four special

moves for each character - the neutral-special (not touching the

control stick), side-special (either direction), up-special, and

down-special. The neutral-special is commonly a charge up move or

a projectile move (or both), the side-special move is usually a

horizontal recovery move (saving yourself from being far away from

the platforms), the up-special move is usually a vertical recovery

(saving yourself from being far below from the platforms), and the

down special move is often a drop down attack.

 

None of these moves are definite and you should try out each

characters moves for yourself to see the abilites of each move. For

detailed info on each character’s moves, either see a character

specific FAQ or check the Characters section.

 

Shielding -

 

Other basic attacks include shielding and throwing. Shielding

allows a shield to appear around your character, blocking attacks -

but don’t hold it too long or it will break and leave you

vulnerable. You can press right or left whil shielding to perform a

roll. Also, a Throw will totally bypass a shield.

 

Throwing -

 

Throwing requires you to be close to an opponent (unless your

character shoots out a grappling hook or something) and allows you

to perform four different throws - Down, Up, Forward and Backwards.

Usually a Down throw is for damage, Up throw is for juggling, and

Forward/Backward throws are for off-screen kills (at high

percentages). Throwing can also be performed by holding the shield

button and pressing the normal attack button.

 

========================================

 

Advanced Moves --------------------BRAAD

 

Dodge -

 

While you can shield and press right or left to roll away from some

attacks, you can also press down while shielding to do a dodge. For

an instant you will be invulnerable to most attacks.

 

L-cancel -

 

While falling press down just before you hit the ground and your

"down time" or lag from getting back will be greatly reduced. L

stands for lag in this acronym.

 

Perfect Shield -

 

Press the shield just before being hit by an attack and your shield

energy won’t go down. Mastering this will allow you to block ANY

attack it seems.

 

========================================

 

New Moves -------------------------BRANE

 

All those things are great, but there’s some advanced techniques

that come up in Brawl as well. I’ll add more as they’re discovered.

 

Final Smash -

 

This is a super move that can be performed after breaking a smash

ball (see items). By pressing the neutral special attack button,

your character will perform a specific super attack that usually

can KO at least one opponent.

 

Wall-Jump/Wall-Cling -

 

While some could perform the Wall-Jump in Smash Bros. Melee, this

time around a lot of characters can not only jump off of walls but

hold on to them for a few seconds.

 

Swimming -

 

When you land in water, you can swim for a short duration. Any time

you jump out of the water it’s treated as you jumping off of the

ground. If your character starts to drown, get out of the water and

on dry land quickly or you will drown.

 

Reverse Throw -

 

The reverse throw is the fastest throw in the game. It is performed

by running in one direction, then turning around a performing a

throw immediately. It will grab your opponent faster than a regular

throw, and is quite unexpected sometimes.

 

Aerial Dodge -

 

While not new, this move has been totally changed in this

installment of Smash. Wave-Dashing (for those that played Melee) is

TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions

throughout the Smash community. Guess you pros will have to get

used to slowing down, huh?

 

Anyway, Aerial Dodges require you to press the Shield button while

in air, and your character will become invulnerable for a fraction

of a second. The new mechanics allow you to Aerial Dodge many times

in a row, or jump or attack after you perform an Aerial Dodge. The

catch is that you can no longer "move" while dodging, just

following your momentum as you fall.

 

Gliding -

 

Certain characters can glide (Charizard, Pit, and Meta Knight) by

performing a jump with the jump button and holding it down. The

character will then get into a gliding stance and fly forward,

descending slowly. By pressing down or forward you can tilt steeper

down into a faster descent, and by pressing back or up will slow

you down to a snail’s pace and you will eventually stall out. You

cannot change direction during a glide.

 

Footstool Jump -

 

If your character jumps over another character and lands on their

head, if you press jump just as you touch them you will bounce off

their head, providing you a boost. This is also useful if your

enemy is airborne, as they will plummet straight down, into a pit

or a platform below.

 

Shield Roll Toss -

 

This is a new technique that allows you to throw any items you’re

holding (or turnips for example) as you’re shielding. To do this,

Shield and Roll in the direction you want to throw, then press the

Normal Attack or Throw button to throw the item. You will continue

rolling and the item will fly away.

 

Ledge Tether -

 

Not sure if this one is totally new, but for the characters that

have a grapple or shoot something out for their grab you can do a

grab in mid-air near a ledge and the hook/beam/whatever will attach

itself to the ledge. You usually have to be almost horizontally

lined up with the ledge, but there is some leeway, depedning on the

character.

 

Tripping -

 

Wow, this sucks. Randomly you will trip and your character will

fall over and do a faceplant. Try to be prepared for this, but it’s

totally random it seems. Turning around, starting to run, or being

on ice seems to raise the chance of tripping.

 

BOOST SMASH (NEW) -

 

This is a recently discovered move. It allows you to do your up

smash attack on the ground with a huge boost of momentum. To do it,

you need to run and do a dash attack. Just as the dash attack

begins, press up and Grab to cancel the attack. VERY QUICKLY after

cancelling the attack perform an up smash.

 

This move is tricky to pull off and only effective for a few

characters, but it’s surprisingly useful. If used correctly, you

can fly halfway across Final Destination in an instant using an up

smash the whole time. Search Boost Smash in YouTube if you want to

see it in action.

 

 

========================================

========================================

========================================

 

 

Characters ------------------------STACH

 

In this section I’ll discuss each of the starting roster’s

characters. For damage info, check out the damage guide. This

section will discuss the character’s themselves then list their

final smash description. For info on hidden characters, see the

Secrets section.

 

*Note: This only describes the characters and a little about them.

To get specifics and tips on how to use a character, check out in

depth guides on them.

 

========================================

 

Mario -----------------------------CHA01

 

Games: Anything with "Mario" in it... except Mario’s Missing

 

Mario, the red-clad plumber that has wall-jumped off of practically

everything in existence. He makes his third appearance in the

Smash series, packing a similar punch as his average build and good

beginner moves come back in force.

 

Final Smash - Mario Finale

 

Mario shoots out his fireballs with a twist. Two fireballs are

unleashed in the direction the player is facing, and they slowly

split upwards and downwards in a small "v" pattern. Better if used

on the far edge of a screen.

 

Unique Abilities -

 

Mario doesn’t have anything too special. He’s your typical all-

around fighter.

 

========================================

 

Peach -----------------------------CHA02

 

Games: Usually at the "rescuee" end, but most Mario series games

 

The blushing princess returns for her second Smash appearance,

bringing her crazy floaty moves and turnips back into the ring. She

has been weakened from her previous visit, but that doesn’t mean

she can’t still pack a devastating punch!

 

Final Smash - Peach Blossom

 

Peach dances to entrance her opponents into a deep sleep. Peaches

appear all over the stage, allowing Peach a rest to eat all she

wants or smash her opponents while they’re out.

 

Unique Abilities -

 

Peach has the ability to float for a few moments after jumping. If

you hold your jump button or up on the movement stick, she will

float and can attack and move right and left.

 

========================================

 

Bowser ----------------------------CHA03

 

Games: Anything with Mario that ends with a fiery castle, but

Super Mario Galaxy is probably the most recent

 

King Koopa shows up again for his second Smash appearance. His

flames and sharp spike-shell return for more plumber-punishment.

 

Final Smash - Giga Bowser

 

And you thought he was a heavyweight before? Bowser grows into his

excessively large form for about 15 seconds, allowing him to pummel

his tiny foes.

 

Unique Abilities -

 

Bowser’s one of the slower characters. He’s not terribly slow to

move, but he’s got some slow attacks. He’s definitely got a weight

advantage.

 

========================================

 

Yoshi -----------------------------CHA04

 

Games: Started in Super Mario World, now an eternal rival to Luigi

for Mario’s sidekick role

 

The loveable green dinosaur returns for his third season of Smash.

He comes hungry, ready to eat his foes and use eggs like bombs.

 

Final Smash - Super Dragon

 

One of the better final smashes in my opinion, Yoshi dons wings and

fire breath just like back in Super Mario World. Players can fly

freely around the stage and shoot fire for a short while.

 

Unique Abilities -

 

Yoshi has the disadvantage of not having a "third jump" by using

his up special attack (Well, not MUCH of one anyway). Instead, his

second jump is very high, and also has a strong resistance to

flinching.

 

========================================

 

Wario -----------------------------CHA05

 

Games: WarioWare games are his main staple nowadays

 

Mario’s crazy (other) arch-nemesis arrives for his first Smash

appearance. He provides almost as many laughs as he does damage

with his... unique fighting style.

 

Final Smash - Wario-Man

 

Wario eats some garlic and busts out of his costume into a...

totally different costume. Players can run around with a boosted

speed and extra damage, and the ability to cancel moves used

against Wario.

 

Unique Abilities -

 

Wario is unique in the fact that he has 10 different costumes

instead of 5. The additional 5 are his original overalls.

 

Wario’s down special is annoying at first because it takes about 90

seconds to charge. Once it’s charged, using it will do a massively

damaging attack and send Wario flying upwards.

 

========================================

 

Pikachu ---------------------------CHA06

 

Games: Anything with "Pokemon" in it

 

Pikachu shocks his way back into the battle for a third time,


Rating: 0.0, votes: 0
 
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